As a Lead Character Modeller at Ubi Toronto, you'll guide the creation of the characters players will interact and connect with. You'll oversee and support a talented team of character modellers in transforming concept designs into the defining people, creatures, and animals that live within our worlds.
You're a swell-rounded team ambassador: an expert communicator, collaboration encourager, and a mentor who drives their team forward. You understand the character creation process along with its (at times, many) technical and artistic constraints. You're able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.
What you'll do
While another lead will focus primarily on the artistic side, you will take the lead on the more managerial and technical aspects of character creation, ensuring a balance between creativity and technical execution.
- Collaborate with other art leads and the art director to discuss and develop the game vision.
- Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline.
- Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
- Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
- Review integrated work, ensuring it's aligned with the artistic direction and can animate well.
- Provide mentorship and constructive feedback to develop a consistent, quality visual style.
- Stay up to date on best practices to keep up with the industry.
- Participate in recruitment to build and grow your character modelling team.
Qualifications
What you bring
- Proven experience as a Team Lead or Manager in modelling, texturing, or character creation, with a passion for guiding and developing teams to achieve their best work.
- Strong proficiency in project management tools (e.g., Jira) and Excel to help streamline processes, track progress, and stay organized.
- Knowledge of 3D software (3DS Max, Houdini, Maya, Substance Painter, Marvelous Designer, and ZBrush) and 2D art tools (e.g. Photoshop).
- Knowledge of blendshapes, 3D scanning, and optimization techniques.
- Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations
- Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills
- Flexibility and a whole lot of resourcefulness.
- A highly collaborative, creative, and empathetic spirit .
- A super sharp, trained eye for detail.
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
- A portfolio of your best 3D realistic character work
Additional Information
About Us
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We're committed to fostering a work environment that is inclusive and respectful of all differences.
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