BUILD & AUTOMATION SOFTWARE ENGINEER (Game, C#, C++)
Contract Duration: 18 months
Worksite: Hybrid - Vancouver, BC - 3 days onsite, 2 days remote, a week
Our client, a leading video game studio, is looking for a BUILD & AUTOMATION SOFTWARE ENGINEER (Game, C#, C++)
As a Build Engineer, you will become an integral part of our top-tier Engine and Game Development team. You should possess strong C# skills, a solid understanding of C++, experience working with different source control solutions such as Perforce and Git, along with exceptional problem-solving abilities. You possess a versatile skill set and a strong enthusiasm for immersing yourself in the diverse realms of game development technologies and tools, demonstrating a keen appetite for continuous learning and adaptation.
Responsibilities
Implement well crafted, high-efficiency automated build pipelines specifically designed to meet the demands of large-scale distributed AAA game development projects.
Profiling the performance of automated builds across a spectrum of pipelines and tools.
Play an instrumental role in the strategic planning, execution, and ongoing upkeep of our build and automation infrastructure.
Collaborating closely with Engine Leads, Producers, and developer counterparts from other Xbox Game Studios.
Research and investigation into innovative technologies, evaluating their potential to enhance and optimize our pipelines.
Required Qualifications:
Strong technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
Preferred Qualifications:
Unreal Engine experience
Experience working with TeamCity, Jenkins, or other CI/CD solutions.
Experience with cloud platforms such as AWS or Azure.
Pay $50/HR - $65/HR
Contact Information: Lam Guan